Tuesday, 30 May 2017

Game Engine 30/05/17

Okay I just finished implementing SSAO (Screen Space Ambient Occlusion) with OpenGL and GLSL on my Game Engine and it's working pretty fine.

Now there is a feel of depth that wasn't before. Here are some images to compare before and after SSAO.

Before


 After

As you can see it's way better now but I think it still looks strange. I'm planning to add shadows to make it look nicer.

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