Friday, 29 July 2016

Procedural Planets - 29/07/16 - Part 2

I've implemented some terrain generation and spherified the quadtree.
I'm now adding frustum culling and trying to do all the LODing in a thread.
Here are some pics:



Procedural Planets - 29/07/16

I've finally finished the basic LOD terrain, i'm testing the quadtree in a plane first, and now i will
make 6 quadtrees, one for each face of a cube, and then spherify it (i'm using Chunked LOD).
To spherify the cube i will need to normalize each vertex and multiply it by the radius plus the height
of the vertex.
Here are some pics of the plane:






























That's it, i will post a new message as soon as i add new content.

Friday, 22 July 2016

Procedural Planets - 22/07/16

Hi, i'm trying to make procedural planets in OpenGL (C++) for some time and here i will post any progress i make. I'm going to use it in my game project (Proceduralis) where almost everything is made with procedural generation. It will feature complete solar systems in a galaxy with billions of stars.

I'm trying to achieve something like this:



I will keep you updated as i develop the planet generation.