I've finally finished the basic LOD terrain, i'm testing the quadtree in a plane first, and now i will
make 6 quadtrees, one for each face of a cube, and then spherify it (i'm using Chunked LOD).
To spherify the cube i will need to normalize each vertex and multiply it by the radius plus the height
of the vertex.
Here are some pics of the plane:
That's it, i will post a new message as soon as i add new content.